Roadmap

Where the game is going

What has come out, what is coming soon and what we are thinking about. No dates: the order may change.

Out

  • 1.2.0
    The hero gets a second look, the world gains four new monsters and four unique bosses, and the game welcomes you better: a first-launch guide, a more useful tray and a clearer away summary.
  • 1.1.0
    Settings get a new look on every screen, the Bag and the Forge become one screen, the hero can equip the best weapon on their own, and the world gains caves.
  • 1.0.0
    The hero gains real memory: he remembers you, past heroes, and the life he lived. Combat, the graveyard, and Focus also get fairer.
  • 0.9.2
    The hero's aura becomes the flame drawn by the author, at any moment and in the colors you choose.
  • 0.9.1
    The hero gets colors for each piece, an aura and a trail in place of heads, walks and draws the bow for real, and rare places become as rare as the rain.
  • 0.9.0
    The hero can be woken by a monster, trip, celebrate by dancing, truly fall when knocked out, and palisade gates appear on the path.

Coming soon

  • Deeper fights: weapons get a way of their own and monsters fear some more than others.
  • A Forge with more to craft: new materials, preparations and rare items.
  • Places with their own mood: the world gains atmosphere.

We are thinking about

  • New bosses and new monsters
  • New places, maybe as DLC

Want to suggest something? Tell us in the contact section.