Roadmap
Where the game is going
What has come out, what is coming soon and what we are thinking about. No dates: the order may change.
Out
- 1.2.0
The hero gets a second look, the world gains four new monsters and four unique bosses, and the game welcomes you better: a first-launch guide, a more useful tray and a clearer away summary. - 1.1.0
Settings get a new look on every screen, the Bag and the Forge become one screen, the hero can equip the best weapon on their own, and the world gains caves. - 1.0.0
The hero gains real memory: he remembers you, past heroes, and the life he lived. Combat, the graveyard, and Focus also get fairer. - 0.9.2
The hero's aura becomes the flame drawn by the author, at any moment and in the colors you choose. - 0.9.1
The hero gets colors for each piece, an aura and a trail in place of heads, walks and draws the bow for real, and rare places become as rare as the rain. - 0.9.0
The hero can be woken by a monster, trip, celebrate by dancing, truly fall when knocked out, and palisade gates appear on the path.
Coming soon
- Deeper fights: weapons get a way of their own and monsters fear some more than others.
- A Forge with more to craft: new materials, preparations and rare items.
- Places with their own mood: the world gains atmosphere.
We are thinking about
- New bosses and new monsters
- New places, maybe as DLC
Want to suggest something? Tell us in the contact section.